Ghostwire: Tokyo im Test: Open-World
Test Conclusion
Test note
- Test Conclusion
- Fascinating Tokyo Trip
- Fascinating - and yet Öde...
- Combat problems despite upgrade system
2.7
satisfactory
"Ghostwire: Tokyo" could have been so much better! But Tango Gameworks stumbles on the integration of the open game world. Even though the virtual Tokyo comes to the initially unusual and exciting, this fascination quickly loses itself in the midst of assembly line tasks, long ways and monotony. The weak concept behind the Open World proves to be a poison for the atmosphere. And as if that was not bad enough, Patzt "Ghostwire: Tokyo" also in the combat system and the scope of the scope. In the test, the credits flicked over the screen after twelve hours - and even those sometimes felt stretched. What's from "Ghostwire: Tokyo" are the great monster design, the unique scenario and a total solid main story. The trumber, however, is superficial open-world action, which looks almost out of time compared to "Elden Ring" and "Dying Light 2".
Per
- Fascinating, but lifeless scenario
- Great drifts into the underworld
- Short but exciting story
- Supporting missions with solid plots
- Successful monster design...
Contra
- ... that unfortunately extremely exploited
- Monotone combat system
- Partly hooked control when navigating within the game world
- Uncreative mission design
- Stretched main campaign
- Too many collective tasks destroy the mysterious atmosphere of the game
- Boring boss fights
to offer
To the offer at Amazon to the offer at Idealo
The genre of the Open World Games boomes, only 2022 already appeared three big titles. From Software recently celebrated with "Elden Ring" and over twelve million copies sold the largest success of the company's history. "Horizon Forbidden West" easily connects to the strengths of the predecessor. And "Dying Light 2" leads player to the zombie apocalypse and lets you gymnastics with Parkour arts over the rooftops.
The Japanese developer Tango Gameworks faces great competition. The makers of "The Evil Within 2" dare in "Ghostwire: Tokyo" also to an open game world and invite to extensive exploration tours by the Japanese capital. Whether the action adventure guy or the grusel atmosphere appearing on March 25, 2022 for PlayStation 5 and PC is more harmful to the test.
Fascinating Tokyo Trip
The developers present "Ghostwire: Tokyo" as mystery adventure. At the beginning of the game, fog breaks in to Tokyo and swallows the inhabitants. Scarel shapes, the so-called visitors, hold under the leadership of the Maschenmann Hannya in the big city. While all people disappear, the young Akito awakens on the street. The soul of the ghost hunter KK drove into him and has preserved him in front of the coast. Together, the two Hannya's sinister plans want to cross and also save Akito's sister.
Tango Gameworks tells the main story in pretty intermediate sequences. Especially these missions are always trumping with special moments. For example, Akito and KK drift in certain places into the underworld, resulting in glorious slopes and great levels shown. The main history extends over six chapters including sub-emissions. Until the first credits you need between ten and fifteen hours.
The story moves to motives like the family and cohesion at the center and waits with partly emotional scenes. Akito and KK as a destructive partner, which are slow in the face of the crisis slow, also have a good harmony. Too bad that the scattered boss fights are just off. These battles prove to be too undramatic and do not convince.
Fascinating - and yet Öde...
"Ghostwire: Tokyo" plays comparatively linear at the beginning and only opens with the start of the third chapter. The wide urban area Shibuyas is limited by the mentioned fog. To distribute the "soup", you need to clean Torii bows and thus expand the card. does this seem familiar to you? A similar system already pursued "Assassin's Creed" title in the past. Tango Gameworks became apparent in designing his open playworld, ubisoft action role-playing game.
Similar to the last in "Dying Light 2" you experience "Ghostwire: Tokyo" from the EGO perspective. As weapons are elemental characters that Akito performs with his hands. There are also talismans for paralyzing enemies as well as arrow and bow for quiet shots. Basically, they decide if they prefer to sneak or fight. In the test, however, aggressive procedure proved much more effective. The Schleich mechanics also reminds of "Assassin's Creed" and lets them cover them in the high grass.
Unfortunately, "Ghostwire: Tokyo" does not meet the exciting scene and the interesting premise. The open game world is fully stuffed with collective articles such as hidden statues or objects and assembly tape tasks. The constant absorbing surrounding souls as a source of experience points, the relief of food and other trifles harm massively the atmospheric scenario. Meeting band struggles with visitors journey. Due to the constant confrontations and the lack of possibilities, the fighting plays almost identical.
Combat problems despite upgrade system
"Ghostwire: Tokyo" offers only three main weapons: wind, fire and water. These upgrade them up and expand such the explosion radius of the fire attacks or reinforce the charging function, but the basic mechanics remains the same. The struggles play themselves static and hardly really allow cool combinations. As a conclusion, they remove the cores of shapes and thus get ammunition and focus energy. If the ad is filled up, activate the "Landing mode" and align more damage. Much variation does not bring this into play.
So she rips "Ghostwire: Tokyo" only occasionally from monotony - for example when Akito and KK are separated from each other. Then you have to get along without the ghost talents and sneaking or bother with the arrow and bow of your skin. Too bad: Tango Gameworks is too often set to 08/15-diet in terms of mission design and lets them bring objects or deliver any fights. Even the co-missions are barely beyond this level, but always offer beautiful plots.
And yet: the playful design of the open game world does not convince. The cute dogs do not change that with food - for that you will receive rewards. Even the cats acting as traders and clients are only a smile value. Navigation through the streets and over the roofs Tokyo feels quite cute in comparison with the Motion Warm "Dying Light 2". Too often, Akito remains at obstacles or does not get up to protrusions.
Release: "Ghostwire: Tokyo" appears on March 25,2022 for PlayStation 5 and PC.
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