The live -action body camera style FPS game video is praised. Exquisite real video beauty polished

The video of a development game posted on Twitter has attracted a lot of attention, especially among developers. The video is a body camera-style special production and construction, creating a live-action atmosphere. It seems that many reactions have been received by the workmanship.

The video that has become a topic is a first-person viewpoint that imitates a body camera video used by overseas police. This is an in-game video under development at Unreal Engine 4. A stroll through the ruins while holding a handgun, and the enemy is firing on the enemy. There is also a special expression of the acoustic surface such as the response of the birdsong, and the lighting expression such as reproducing the ghost phenomenon of the lens caused by the backlight inserted through the window. It seems that surprise and interest are gathered in the high level of reality that can not be thought of as a game video in combination with the production. There were voices from users who said, I didn't think it was a video of the game at first, and voices that would be expected in the future as a game, such as I can make a great horror game.

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The video and games are produced by Alexander Spindler, a developer based in France. According to Twitter's profile, he is a technical artist belonging to DRAMA's studio. The above-mentioned video tweet has been received a great response, with over 18,000RT and 140,000 likes at the writing stage.

Alexander also posted a similar video to the overseas bulletin board Reddit in the same way as posting this tweet. Here we also answer questions from users. According to him, the asset (such as objects) used in the video was not made by itself, but used in the Unreal Engine Market Place. Many of the assets used are frequently used in other newly developed games and are not special. He also focused on programming and adjusting the sound, shader, shader, and post processes to reproduce the atmosphere of the body camera video.

In the above-mentioned thread, Alexander is also looking for other users' impressions and opinions. Among them, several improvements found were the muzzle flash of the pistol, the reaction of the weapon, and the behavior of the smoke. He accepts these opinions and is motivated to brush up in the future, saying, Let's gather a handgun expert around.

Alexander also introduces smoke animation projects in Unreal Engine, his own YouTube channel. This is open to the public through the KO-FI, the developer support site, and can be downloaded from 0 yen with any donation.

This game is pursuing a sense of reality and imitating a body camera video. In the development stage, many people have expanded their expectations in the posted videos. From the video, it seems that the operation of this work is slightly different from the general FPS. On the other hand, Alexander also commented that this work is not a VR game. What kind of game play will this work be? I hope that Alexander's development of this work will proceed smoothly.

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