Sandbox Network launches the game of 'catching fear' game

Sandbox Network (CEO Lee Pil-sung) announced that it will officially launch its new mobile game, Catching Fear, to Google Play and App Store on the 6th.

The horror tagging is the motif of the popular content of the popular contents of the Sandbox, a total name of the Sandbox, with 2.37 million subscribers. The clinical trial of fear is a story about mysterious things in a closed ward, and is an animation series with a cumulative view of 12 million views.

Sandbox launched a game of the same name using the clinical trial IP of fear in February last year, and confirmed the possibility of a creator IP-based game that recorded more than 400,000 downloads.

Based on the achievements of the creator IP game, the Sandbox expanded the clinical trial worldview of fear, jointly developed and used a total of a few people, and made a game that used it, and was aimed at a solid Z fandom.

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The horror tagging is an asymmetrical survival tagging mobile game where four survivors and two chasers play together and chased and chased between the camps. You can choose 40 different characters with different skills, and you can feel tension in the process of escaping from closed hospitals and schools or chasing the other side by using various objects for each faction.

Han Jang-gyeom, vice president of Sandbox Network Game Crypto Studios, said, The horror tagging is expanded beyond YouTube to the experience that viewers can play the contents of the creator. If we have pioneered new genres by introducing creator IP-based game business, we will expand into the original IP game development and become a comprehensive digital entertainment company.

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